I Need help! I am trying to export my advanced skeleton control rig into
UE5. Every time I import the control rig into UE, it makes the eyeballs off
center and rotated on my skeletal mesh. I’m not sure if this is an Unreal issue
or a Advanced Skelton issue, but I would love to know how to fix it! Thank you. picture of…
the eyes offset is most easily fixed by unbinding, removing the bind pose, and rebinding them. Since they 100% weight to a single joint this is an easy fix. if during the setup of the fit skeleton it complains about joints not being zeroed out this can also be the issue, if you ignored that. One time I had a similar issue…