Hello, im not new to baking so ill quickly explain what im doing. Im using Blender, in there i put hard edges on places i need them amd put a seam over thoes hard edges, I unwrap the mesh with 4px of padding and 8px of margin, i export the mesh as an fbx. to marmorset and bake the high poly to the low poly. After the bake…
To be honest, that might approach "good enough", especially with textures, but if you want to get to the bottom of this, you could try to use one smoothing group for the whole object to check how well your pipeline is aligned. Right now, the normal map only does a bit of work around the edges. Padding/margin depends on…
It's ok .Nobody expects better from 8 bit compressed normal maps. Would be worse in actual game with screen space environment reflections and AO and still nobody would notice with other textures on until it's something of a big scale up to your nose . Then use actual geometry bevel . More padding sometimes helps too. It…