Keep in mind that even slightest mistake in input /output names or properties and in material mode (3) Designer would never show you something is actually unconnected . I never use it personally . Still can't memorize all the rules. In group node it's a mess of lines you can easily break accidentally. A reason I did my…
I have my custom split texture node. like splitting one master file 2x2k into several vertical stripes like 256x2k or 64x2k etc. that does pixel precise splitting . It requires a special sizelog integer2 connection from master image node to splitting nodes that tells the splitting node the initial size of the master one.…
Real quick, I want to know how to do something simple that most users already know how to do so this won't take long. how do I connect multiple outputs from one node to the inputs of another node. I did it before but I forgot. You must hold down a hotkey or something while left clicking and dragging, but everything I tried…
I fixed it somehow today. Not even sure how . Switched to green float numbers lines , added "any" integration attribute, something else I already forgot what and suddenly it all works in material (3) mode . Sorry, have to skip too many written approval hoops to share something from actual production. .
it's not complicated at all, particularly now that we have automatic input and output creation. stick to standard naming for channels, be consistent with your grouping and you'll never have any problems. our library has thousands of custom nodes in it and I dont think i've ever heard one of the material artists complain…