It is for sure convenience. Toolbag has an Integrated sbsar importer. Blender has an officially from Adobe created sbsar importer but you need to login into Adobes forum/account to download it. Toolbag allows an easy export for showing your 3D scene on webpages/portfolio. If it´s for general portfolio purposes and you just…
Hi everyone. Not sure if this belongs here or somewhere else. I noticed that pretty much everyone, especially in the Substance Designer niche, uses Marmoset to do the portfolio renders of their materials. While this does seem more like a convenience/habbit thing, I have been wondering, is there any reason not to do it in…
I will add more to my statements, i am also finding it difficult atm to replicate marmoset results in blender, thou again its a learning/knowledge handicap situation. Otherwise the majority probably should just stick to marmoset it saves SOOO much time.
if you want to go NPR you totally need eevee or a game engine. For realistic approach both are ok, but if you are unfamiliar with Blender, Marmoset could be more intuitive.
@elios tbh Marmoset is super intuitive and runs really nicely, it does a specific job really well, imo blender : marmoset isn't really a direct comparison. Sure there's overlap, but marmoset was built for realtime viewing and baking originally, it does this super well. Afaik it has features for this that nothing else does.
Thanks for the replies! I will stick to blender for now then, since I already do the majority of my work there anyway, materials aside. It can be pretty annoying having to learn and use yet another whole separate software just to do this one specific thing.
just tossing my .02's, (for me) its having to learn how to do all the things marmoset does in blender, the material coding stuff like the channel default cube(youtuber) does, i really got comfortable with drag drop play with numbers. Now-a-days even more so, time is valuable and i suppose i am getting stubborn in my ways…