I'm a newbie in Substance Designer. Recently, I've been fascinated with modeling in Substance Designer. Cem Tezcan and Lee Borrer's works are two of my favorite SD creators. I'd like to know, what are the advantages of using SD for modeling? Especially regarding Unreal Engine game performance. I really want to dive into…
I'm learning Houdini now. Exactly what you mentioned. I like Houdini as well. According to your suggestion, I think I'll focus on Houdini procedural modelling not on substance designer although it's fun for me.
That's a good point, I didn't think to mention geometry nodes Designer's model graph was never finished and had some pretty severe weaknesses that prevented it from ever being worth using. Houdini is fine provided you can deal with houdini - I'm not a big fan but it is by far the most powerful option. For anything where…
In my humble opinion geometry nodes in Blender are way easier and simpler to use. Especially with some nodes people did. But I haven't touched Houdiny for years . SDesigner mesh graph looked like 3dmax creation graph for me . A thing nobody uses . But I gave up right after unsuccessful try to import a curve.
It's a complete dead end. The model graph is deprecated co you can't manipulate meshes at all. If you're talking about generating displacement maps and deforming geometry then I guess it's useful in the same way that it is in any other tool. It's an image processing and compositing tool, best to treat it as such