if the error is already baked into the textures you exported you're probably just going to have to paint the seams out unless you have the older version somewhere. I'd recommend using the diffusion option for padding as a rule in future - its very rarely the wrong option the reason it doesn't show in painter is that it…
Hi I'm having a problem with a texture for a character/creature I'm working on. Somewhere along the way, I think I've screwed up the padding. I've exported out various parts of my texture from Substance Painter - mostly masks - in order to sort of collapse layers down to reduce the file size as it was getting too big and…
I suppose the worst case scenario, but I would rather avoid it if possible if there's some other 'magic trick', would be to finish it up, export it, import it back in, and then paint over the seams. But I'm happy to hear suggestions/alternatives if there are any. ^_^
Don't worry, I've fixed it now. :D Some helpful soul on the Discord server pointed out what the issue was. All of my original textures were exported out at 4K, but my project resolution was only 2K. I downscaled the bakes in Photoshop for optimisation whilst working in SP. By putting the project to 4K and then importing…