Hello, im new in the forum ^_^, i usually make models in which the bakes will be distributed to texturers who have to carry out the work using the bakes in photoshop, i have come across other people's bakes in which everything looks very good, the folds themselves are very defined and with good shadow, does anyone have any…
One thing important to say is that the game where i make my models don't support bake maps like normal maps, etc, so when you simple AO bake give the most info of your model is better for the texturers who use normally the ambient oclussion bake in multiply mode in their photoshop to take the shadows of the model for…
that looks like ambient occlussion bake to me i am only familiar with baking in marmoset toolbag, but it offers a wide variety of ways to bake. you can bake lighting and shadows, convexity, concavity, thickness, etc presumably all the same things in substance painter which I think is probably the most popular baking tool…