For this sort of stuff it really helps to try and separate what happens visually from what the vehicle/character is actually doing . Tilting the vehicle actor itself will result in you fighting the physics code. if you tilt the model within the vehicle actor then that problem goes away. This is basically how a standard…
questions like this are best asked on the official unreal forums i wont look into the details on this but here is some general information given an input of some float value like an input axis value, that is going from positive to negative you can use a map range clamped node to normalize the value for example, turn a…
you can also draw a debug line to visualize vectors. there are a handful of draw debug... nodes to draw various shapes. if the input float is good, next thing to check is that the vector is what you expect
Thanks, yeah I might give it a try on the Unreal forums I didn't even think of that. It's just that it seemed so close to working, it does everything I want but the tilting only happens on one side. I tried connecting it into a print string to see if I was getting only left input but no, left prints 1 and right prints -1,…