I need advice on how to properly bake a normal map for a subdivision model (not LP) because, if I create a normal map from HP on SubD (0), when I later apply level (2) to the SubD model, the UV map changes and the texture doesn't fit, not to mention the influence of the model not being triangulated. The type of subdivision…
I'm asking because I don't know the procedure to create textures, since applying the Subdivision level changes the UVs and creates seams, not to mention that I can't triangulate such a mesh and the normal map will be baked incorrectly , so then how are textures created ? There must be a correct workflow, for example, when…