yeah again, this isnt a game model. as in, a model from an actual game.if you wanna go for this, go for this. could this be in a game? yeah probably. but i suggest you look at actual content from actual games. but if you look at this one closely, you'll notice that the texture resolution isnt crazy imensely high and a lot…
First things to consider are. What do you see of that character at any given time? Usually a character in most games doest have a super even texel density, unless they are always seen at the same distance. Meaning, in a fps game you will likely have lower arms and hands at significantly more texture resolution than the…
Hi! Could give a higher density to elements that get up close to the camera and use detail textures. Could look for sample projects and check how they're setup. Is it a game character?
Thanks for your help ! The viking was only an example, I think I have been misunderstanding the term "game ready" all this time. Actually my ultimate goal is to make something like this. But instead of a character from an animated movie, to prepare it to be optimal for video games. And I thought that the level of detail…
Hi! Out of curiosity, can you link to one of those characters with high resolution textures you're refering to? If the goal is to create a game character, I would rather look at actual game assets for reference. In both Unity Store and Unreal Marketplace, you should be able find sample projects. Can use those to learn from…
Well at this stage, I woudn't even suggest to edit the UVs further as an attempted fix just yet. The first step IMHO is to review the *model* and the way it's been constructed. Based on that one last screenshot there are a few red flags in terms of both design and execution : seemingly very tiny details, thin panels, and…
Cleanliness/sharpness of details is a direct consequence of the relationship between the model and its UVs. The UVs shown above in red/yellow/green/blue seem to have been made rather hastily, without much consideration for what needs to be straight or not and what needs to be kept continuous or separated. These would…
As I mentioned before, projects game ready like this https://www.artstation.com/artwork/B34gJ9 " Make me think that the whole model is clearly high resolution, because all the angles of the model are hi-res. Anyway, I will try to optimize the UV by reducing the secondary shells and overlap the mirror ones, but I'm a…
I think this changes the framing of the topic/question quite a bit. Now that we know that you are *not* going for what people would usually think of when mentionning a "game character" (for instance : a hypothetical Fortnite version of Hiccup, which would involve geometry perfectly crafted for that purpose, and say two…