Those generate normal map from image tools are pretty much bumpy noise generators (which sometimes is all you really need). You'd think this is something AI image generation would be good at, and there's a ton of training material out there.
not sure, from what i have seen until now, every tool had massive problems to distinguish form from textureyou can see this in erics post on the reflections in the windowsevery tool i've seen until now had the same problems with normalmaps and roughness and i'm not really sure if the training argument counts for this kind…
There are certainly tools out there using Stable DIffusion and the like to use neural networks to generate normal maps from photos. The problem is they mostly rely on illegally-scraped datasets. If you're OK with the ethical and legal issues of that (I'm very much not cool with it) then have at it.…
Based on unspecific , rounded bricks image on their front page it looks no better than same old crazy bump where ugly normal maps are instantly revealed at any tangent light angle . Isn't Unity bought some AI company few years ago and develops its own AI tools as integrated something? Have anyone worked with them?…
I am just looking for any new tools that could provide quick solutions . I try Sampler regularly and I still see nothing really good except bricks surface and some small pebbles maybe. Still a bit inflated , not as crisp in details and sharp edges as hires photogrammetry . Height and normal maps IMO are a key component for…