Hi, My name is Sveta, I am 3d artist) I've start to stream my daily work progress at PBR 3D character / creature / monster creation :) mostly for UE 5 / Unity engines. Welcome to my channel if you are interested. You can ask me something at chat online about my 3d pipeline. [zBrush, Maya, Substance painter, RizomUV,…
yeah, it is default grid - i did the character huge for get more polygons from dynamesh, next time will not do this)) have over 100 subtools right now Thanks for the good remark!
is that the default zbrush grid size? If so your character is massive. You can Zplugin > Transpose Master > Transpose Mesh, then Geometry > Deformation > Unify to bring it back to a more zbrush friendly scale