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3D artist realtime character pipeline < daily work streaming

Hi, My name is Sveta, I am 3d artist)
I've start to stream my daily work progress at PBR 3D character / creature / monster creation :) mostly for UE 5 / Unity engines. 
Welcome to my channel if you are interested. You can ask me something at chat online about my 3d pipeline.
[zBrush, Maya, Substance painter, RizomUV, Marmoset toolbag]

Twitch: https://m.twitch.tv/sveta_ost/home
stream records are on YouTube: https://youtube.com/@svetaost3d?si=BFKQAtGl8j7O5TqX

work in progress:


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  • kanga
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    kanga quad damage
    Hi, legs, feet, head, neck need some work. You can use a free app like Daz 3D as a reference while you sculpt. You can also switch the textures off to give you a better idea of form.

  • zetheros
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    zetheros polycounter
    is that the default zbrush grid size? If so your character is massive. You can Zplugin > Transpose Master > Transpose Mesh, then Geometry > Deformation > Unify to bring it back to a more zbrush friendly scale
  • Sveta_ost
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    zetheros said:
    is that the default zbrush grid size? If so your character is massive. You can Zplugin > Transpose Master > Transpose Mesh, then Geometry > Deformation > Unify to bring it back to a more zbrush friendly scale
    yeah, it is default grid - i did the character huge for get more polygons from dynamesh, next time will not do this)) have over 100 subtools right now
    Thanks for the good remark!
  • Sveta_ost
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    kanga said:
    Hi, legs, feet, head, neck need some work. You can use a free app like Daz 3D as a reference while you sculpt. You can also switch the textures off to give you a better idea of form.

    thanks, will fix it, saw the problems
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