I see) Then it could be a golf ball or Globe. I'm interested in the technique of creating such a texture/material from real object. I understand that I can spin the ball on an axis and take photos from multiple angles. But what to do with them next? Main question for me: How to sew them together into one whole and how to…
Hey everyone, I'm looking to create a photorealistic PBR (Physically Based Rendering) material/texture for a tennis ball. I'd like to capture my own photos of a real tennis ball and use those as the basis for the texture. I'm wondering if anyone has experience with this and could offer some guidance. Specifically, I'd love…
PS Let's say that this is a unique tennis ball, and I would like to convey all the features of its texture, create a digital clone of it. And its shape is a perfect sphere
It depends how photorealistic you want it to be .. if you want to really push it I dont think photosourcing the textures is the right way to go due to it being a fuzzy cloth material
it's a "matted" fibrous texture aka felt with a rubber seam you could probably find something similar that is "flat", scouring pad perhaps which might be better to deal with.... or something procedural to generate the material tennis ball felt
Yeah it sure has , but still doesn't have ambient occlusion texture support in EVE which is way more important IMO for a typical game. Before they had specular scalar at least . As of velvet I do a hack with normal map usually and a bit of subtle metallic traces for regular metallic /roughness style shaders . Our game has…