Hey everyone, I'm looking to create a photorealistic PBR (Physically Based Rendering) material/texture for a tennis ball. I'd like to capture my own photos of a real tennis ball and use those as the basis for the texture. I'm wondering if anyone has experience with this and could offer some guidance. Specifically, I'd love…
I see) Then it could be a golf ball or Globe. I'm interested in the technique of creating such a texture/material from real object. I understand that I can spin the ball on an axis and take photos from multiple angles. But what to do with them next? Main question for me: How to sew them together into one whole and how to…
I think the OP is more interested in getting photosourced materials from 'any' sphere I had a small think about that and wondered if it were possible to apply the same technique used for HDR capture from a chrome ball I then stopped thinking and didn't investigate any further In terms of NERFs / Gaussian Splats for fur...…