I'm looking though the Metal Gear Solid assets to see how things were done back in the day and I can't figure out how the texture shading is done. The texture fades to black along the bottom of the ceiling rock where it meets the wall: But I can't see how this is achieved. It's not a different texture: it doesn't seem to…
I did that and the shading persisted which caused me to look a little closer and I found out despite thinking that I could read and also had an eye for detail, aparently I cannot and do not. The texture in the UV window in my first post is 007fa0 and the main texture on the dock ceiling is 007fa2. a0 is a smaller, lighter…