For.. > a turret hero prop ..this might be overkill. For some VFX in a movie you might even need more. So this all depends on your use case and the needed pixel density. I guess the turret will not be used for a "portray" shot but "somewhere on the screen" in a game ?? Again: You may have to elaborate this to get a more…
I am creating a turret hero prop. When I bake with 2 UDIMs the normals are jagged, I've upped it to 6 UDIMS and they come out cleaner. The question I have is are they a limit to the amount of UDIMS I should use?