Thanks everyone for the advice and suggestions. Next time I'll simplify the approach more! @Neox I started with those features, but persisted to add more geometry because the features didn't seem defined like the nostril loops which take smaller polygons to construct! They temptation overcame me! :lol: It seems now that…
I think you could be working on features in isolation, rather than holistically. And this makes things much more difficult. Similar to trying to sculpt in high-res without refining low, and increasing gradually. I would suggest starting with a low mesh, and complete all the loops, before adding complexity.
@"Eric Chadwick" I did check it out! =) Some examples are too low poly for me, others are hard to integrate with the current state of my topology and it's also difficult to choose and commit to one! Although, looking at my topology now, I'll have to re-adjust the loops around the mouth! This area is going to be tricky, but…
How can I improve the topology especially around the nose. It's getting a bit messy and more complicated to manage the geometry. There are some poles created which is a bad sign and the smoothing doesn't look good either at a certain point. The level of polygon density around the nose is about satisfactory for what I want…
The issues you are seeing are rather from internal triangulation than anything else. I mean you have a few different mesh resolutions clashing here, there is only so much you can do. The position where the loops join make sense but its too many 5 star poles in the same spot. Would have to play with it on a computer to…