Had my head down the past few days but am happy to share some progress... High Poly mesh has been baked onto Low Poly mesh pretty well. I have decided to use a single UV tile and not go for the UDIM route.
Hello all, This is my progression thread where I will be sharing the work of my final major project at University. I study Masters in Games Art & Design with a previous background in Architecture. This project is aimed to showcase a concise variety of technical skills based on a game concept I developed within the Star…
I'm stunned by how quick I was able to do this considering the amoujtn of time I had spent on the previous version. Lesson has definitly been learnt! However, in the interest of progress and my time planning, I will be taking the previous model version forward within development. While this new retopped version is looking…
Thank you very much for your comments Alex (and by extension, Michael). I totally understand what you mean. The reality is, this is my first time modelling something like this with such curvature and so as I began modelling the main body of it, I made some destructive mistakes (i.e adding too many loop cuts where they were…