is this is intended for games? If so, I might ask around a bit about UDIMs. I thought that was something only used in film (or at least not games). To finish the assignment probably best to just do whatever teacher wants but if trying to get a job in games it's going to be good to know what workflows work and won't for…
Hello all, This is my progression thread where I will be sharing the work of my final major project at University. I study Masters in Games Art & Design with a previous background in Architecture. This project is aimed to showcase a concise variety of technical skills based on a game concept I developed within the Star…
Good point. So the use is sort of both... I wanted to do the Low/High Poly workflow as a portfolio piece to prove I can do that. The use of the ship will be seen up-close in game but may also be used in cinematic/show reel content. And I was recommended to follow a UDIM workflow by my tutor. I wanted to follow-up on that…