FINAL SUBMISSION! Hi again everyone! As my deadline approaches (August 21st), I am joyed to share with you all a short cinematic which forms part of the final submission. I would greatly appreciate any comments about what you like and don’t like so I may incorporate others opinions into my final critical reflection and…
Plans for PCG... I have asked on the Unreal Source Discord server for some PCG advise to make this... Ive been given some suggestions... But I am strugging to understand what this all means as PCG graphs are quite new to me. So that's my homework for the next couple days! ANY PCG HELP IS APPRECIATED!!
I've also developed my own modular walls & windows assets as I couldn't get the ones I had access to to play as I wanted them too. Figured it'd be better for me to create my own... I still need to make ceiling and floor pieces
Few more updates of the project... I have made my first custom shrub in SpeedTree. Quite simple but im happy with it regardless. Especially the emmissive parts My process for this was... 1- Use Midjourney to create concepot art of sci fi plants. 2- Reverse engineer the concept art and draw/paint the leafs, I used Procreate…
Some developed camera shots to set up my scene. All WIP but gradually getting there. I hit a bit of a creative block so I've stepped away for a few hrs and come back to it (though it is quite late in the day now) I am now going to sketch over this in Procreate as I find connecting my had to the page allows for my ideas and…
I have also done some work in UE5 for ym blopckout. previously I had it all in Blender just becasue I found it easier to manipulate and duplicate/array objects as I wanted. But now I need to set up my golden path and grand vista shots. Block-out is rough but here it is... Original Concept Art (Reminder) :…
One thing which has caused me some grief is getting the texel density correct. Both of these assets are around 6 or 7 px/cm. I wanted it to be somewhere between 10-15 px/cm. If this project were to be realised into the game I have envisioned, then it will most likely be a third person shooter. From what I read, texel…
Another one of these plant containers... This time I have dialled it back a bit on the edde ware and weathering. The glass material also appears a little more realistic as I tweaked by customer 'Physical Paint' brush in Substance Painter. I also gave the roughness a very slight height bump so the condesnsation as a fine…
Hi everyone, just some more updates incoming... Firstly, here are some textured assets... For this I set up a Metal smart material wiht some tutorials online and tried to make a 'steamed glass' material for the glass pod in the center. I think it works pretty well but I have made refinements to the material in later assets…
Hello all, This is my progression thread where I will be sharing the work of my final major project at University. I study Masters in Games Art & Design with a previous background in Architecture. This project is aimed to showcase a concise variety of technical skills based on a game concept I developed within the Star…