Hello all, This is my progression thread where I will be sharing the work of my final major project at University. I study Masters in Games Art & Design with a previous background in Architecture. This project is aimed to showcase a concise variety of technical skills based on a game concept I developed within the Star…
Current bake with a quick smart material slapped on: I was hoping to have this all textured by now but I ended up redoing the modelling (a lot) more than I first anticipated. All part of the learning process at the end of the day but I will definitly need to make up for lost time somewhere. I've also taken a look into…
Hey all who are reading, just thought I'd share some work for my first tasks this week. From yesterday (Monday) I have been working on Modelling the LAAT Gunship. I have used this image reference to help get the proportions right. This modelling & texture task is designed (by me) to get myself warmed up and back into the…
Bad news, and I assume your teachers will tell you the same: This still isn't 'lowpoly'. Anything you use a Subdivision modifier on is a subdivision mesh. I'd block it out in a very simplistic way, and then bevel (with a modifier, preferably) any edges that need it. You can use your highpoly mesh as reference, but a…
Another update... Very closed to finishing all exterior modelling. I will not be modelling interior ar this stage. But If I have time at the end, I will do so... Anyways... Low Poly model is 34k tris High Poly model (2 sub divs. Will most likely do 3 or 4 when I export for baking) is 280k tris. Hopefully this is good…
Going against what I had said before, I decided to jsut go for it and retop the main body of the model again. I've kept it pretty efficent this time around (I hope you all agree) The thrusters/rockets on top i'll redo. But what I have found interesting is doing the boolean difference modifier operation for the main side…
Quick WIP update... I've remodel this thing about 5...maybe 6 times now? Obviously this isnt sustainable but all part of the learning process I guess. I've managed to get the doors cut-out WITHOUT doing a boolean difference which I did not think I'd be able to achieve. But over the past week I've become gradaully more…