Any idea on how to get some type of AO between the meshes? I'm able to get some AO without raytracing (1st picture) but once Ray Tracing is enable it's no more (2nd picture)... Most of the assets on the render are textured with a trimsheet.
AO is a simple (not physically accurate) rendering technique that will darken any surfaces that are near to other surfaces. AO typically produces something closer to a dirt effect than a realistic lighting effect. In ray-tracing mode, global illumination is used instead - this accurately simulates how light bounces from…
Hi! I don't know what you mean exactly by AO is missing in the second image. From what I can tell, cavities/concave corners are even more darkened compared to the first image. As far I know, raytracing and raster are two very different renderer, so the result will likely not match. Here is the Toolbag wiki entry:…
Ah, I see. I think there's not much you can do, as raytracing simulates all of the lighting in a physically accurate way. What AO option do you use when using the raster render (raytracing off), Screen-space or Raytraced? I wonder if with the latter, the result is comparable. Maybe from years looking at real-time…
Oups I messed up on the description of the pictures.. first one is raytracing with no ao and the second one is no raytracing with Ao... I'll look into the link thank you :)