I'd re-route geometry, either welding vertices or deleting edges in order to preserve your existing topology by utilizing the wheel arch control loop due to the intersecting curved surfaces and high subd level guide mesh.
Hello everyone, here is my attempt at modeling a mini cooper guide mesh that will later be used to shrinkwrap panels onto. So far I managed to do everything looking nice and evenly spaced with good edge flow except for the "arch" area, where LOTS of edge loops just smash into. I tried to improve the situation by turning…