I made a high poly mesh in ZBrush and decimated it. but after baking it, it leaves this weird low poly cluster. Tris: 3mil Low poly is already smooth if anyone can fix it, I would appreciate it a lot! Thanks
Hi! What does the highpoly look like? I would ensure that it is shaded properly too. The facetted appearance (assuming you mean this aspect) can also be a result of a mesh with lowpoly silhouette is remeshed at a high density. In that case it has to be reworked. A more non-destructive way would be sub-div modeling.