Hello, I'm making a trim sheet that I sculpted in Zbrush. However, I kept getting errors when I tried baking some maps in Substance Painter. The errors seemed to indicate that the mesh was too high-poly for my computer to handle, so I used the decimation master tool in Zbrush to get the poly count down. When I decimate my…
Just adding my .02's.: Yes its a weird thing that happens perhaps from inflate useage? I do not decimate either, i didn't decimate because i hated the ugly baked normals look i get from decimated meshes. They, Yes you have to pay attention to the levels you are creating and can't just go click happy to get the smoothest…
Zbrush doesnt have smooth shading in the viewport, so these will not pop the same way as in max. This is why I never decimate You could probably use bpr render to see if you make this visible in zbrush