Hi! I've been trying to use trimsheet to texture some of the parts of this mesh. Precisely, I've try to use Olsen Morten techniques to create trimsheet with a 45 degree angle but no matter how I tweak it I'm still having trouble with the dark seems... (it gets worst when having AO on top of it...) Maybe it's the way I made…
The issue is probably indeed because of the damages. I'll do a test maybe without the edges damages but I have a feeling it's caused by to much AO... ZacD said: It's a good point. I didn't want to do it to much as I didn't want any TD issue but I'm probably going to scale it as much as I can if the issue isn't fixed...
Hi! looking at the screenshot of the AO map, it seems that adjacent trims affect each other. This might work in certain situations, but when used on edges, I would prevent AO from adjacent strips. To do this one can use Bake Groups (Toolbag)/Match by Name (Painter) or bake exploded.