Huh, I have Unwrap Pro actually and it seems to have mostly done what i was looking for. That said I didn't know you could define density via soft selection? So how does that work exactly, I just select the verts in the areas I want more density and then unwrap it or something? The video and page don't really mention this…
Hello, sorry if I didn't make myself clear. I was looking at the UV maps for some character models from Uncharted 4 and noticed the artists seem to emphasize greater UV space in the face regions of the eyes/nose/mouth and less in the scalp and neck. I would like to know how I can do something similar with my own character…