Yes I tried selecting the front parts of the face and scaling them up, pinning them and then re-unwrapping them but it doesn't work out too well for me. Not sure if there's a more effective method of going about this as I do not know of any tutorials that cover this.
Hello, sorry if I didn't make myself clear. I was looking at the UV maps for some character models from Uncharted 4 and noticed the artists seem to emphasize greater UV space in the face regions of the eyes/nose/mouth and less in the scalp and neck. I would like to know how I can do something similar with my own character…
That's so strange, it's not working for me despite following that guide. This is my before and after unwrapping using Unwrap Pro and pinning down some eyelid vertices: As you can see it goes completely nuts and screws up the unfold after I pin down some vertices and hit unwrap again. Even after holding down the space key…
Huh, I have Unwrap Pro actually and it seems to have mostly done what i was looking for. That said I didn't know you could define density via soft selection? So how does that work exactly, I just select the verts in the areas I want more density and then unwrap it or something? The video and page don't really mention this…