Hello, sorry if I didn't make myself clear. I was looking at the UV maps for some character models from Uncharted 4 and noticed the artists seem to emphasize greater UV space in the face regions of the eyes/nose/mouth and less in the scalp and neck. I would like to know how I can do something similar with my own character…
Ah bummer, I was really hoping for a way to keep some things pinned in place because I like the plugin's way of unwrapping much better than Max's default algorithm. In any case then I may have to stick to Max's for now, how would I go about scaling parts of the head I want more density on? Whenever I try to do that it…
Huh, I have Unwrap Pro actually and it seems to have mostly done what i was looking for. That said I didn't know you could define density via soft selection? So how does that work exactly, I just select the verts in the areas I want more density and then unwrap it or something? The video and page don't really mention this…
I already gave you MY solution. I'd not sit there and figure out a smart semi automatic solution for days. I'd just do it. By hand I am personally not using Unwrap Pro. I maybe should give it a go. But this is a company internal guide, not everything in there is done by me personally.
Unwrap Pro doesn't seem to respect any verts I pin down in the UV editor, whenever I pin down areas like the eyes or mouth and unwrap again it completely destroys the UV map I made and goes all over the place, not sure if you know of a fix for this?
Yes I tried selecting the front parts of the face and scaling them up, pinning them and then re-unwrapping them but it doesn't work out too well for me. Not sure if there's a more effective method of going about this as I do not know of any tutorials that cover this.
none that i know of. The Pro plugin uses its own unfolding/relax algorithm, so it's either/or.Would be nice though to be able to at least keep boundary points fixed.
That's so strange, it's not working for me despite following that guide. This is my before and after unwrapping using Unwrap Pro and pinning down some eyelid vertices: As you can see it goes completely nuts and screws up the unfold after I pin down some vertices and hit unwrap again. Even after holding down the space key…