Hello, sorry if I didn't make myself clear. I was looking at the UV maps for some character models from Uncharted 4 and noticed the artists seem to emphasize greater UV space in the face regions of the eyes/nose/mouth and less in the scalp and neck. I would like to know how I can do something similar with my own character…
Yes I tried selecting the front parts of the face and scaling them up, pinning them and then re-unwrapping them but it doesn't work out too well for me. Not sure if there's a more effective method of going about this as I do not know of any tutorials that cover this.