Hello, I'm wondering if someone can help me with this issue I'm having. I've uv mapped a pair of arms for a character I'm working on here, and while it looks alright, I'd like to straighten them out more like the second image to make it easier to paint on for me. However I'm finding this quite difficult to do so inside of…
the reason likely is, that my link is http not https. otherwise just tested, with norton on and windows defender on, works in all browsers i have installed.
Take another look of what i am doing. It will always weld verts first that are connected in the model and closer to each ither. There is a reason i go down the seam one by one :) If you feel like thats too many points, move them close to each other closer than the actual connected geometry is and play with the weld value.…
Its always the same. Straighten what you want straight, locally relax the rest to follow that straight edge. You could pin it, or like i do, just exlcude it from your selection
Strange, it seems to be technically working but not the way you showed us. This is my before and after of welding the verts when I toggle your script, it's not stitching the verts on the fingers together like it does for you for some reason, not sure why.
you're lucky i am not allowed to sleep tonight... so yeah testing with max 2025 they certainly changed some things.For once, the Unfold3d method doesnt support it and breaks the mesh, neat.Better yet, there used to be an option where you just let the relax by polygons run, it could overshoot but usually on a low setting…