The confluence tools link in the pdf doesn't seem to work, do you mind posting it here? The welding doesn't work on my version of Max, I'm on Max 2022.
the reason likely is, that my link is http not https. otherwise just tested, with norton on and windows defender on, works in all browsers i have installed.
Strange, it seems to be technically working but not the way you showed us. This is my before and after of welding the verts when I toggle your script, it's not stitching the verts on the fingers together like it does for you for some reason, not sure why.
Hello, I'm wondering if someone can help me with this issue I'm having. I've uv mapped a pair of arms for a character I'm working on here, and while it looks alright, I'd like to straighten them out more like the second image to make it easier to paint on for me. However I'm finding this quite difficult to do so inside of…
Ahh I think that was the issue then, the verts were too far apart for it to weld. I just moved them closer to each other and it seems to be working! However now I have a new problem, once I've welded the verts and straightened out what I need to, how do I unweld? There doesn't seem to be any option for that.
Well this is proving to be more difficult than I thought for some reason, I keep getting lousy results despite following all the steps. Mind if I upload my arm mesh and maybe you can try working it out and letting me know how it goes? https://drive.google.com/file/d/1scU_Ai0t_-DxPNUAz-O1Q1afUE3WRnOH/view?usp=sharing
Take another look of what i am doing. It will always weld verts first that are connected in the model and closer to each ither. There is a reason i go down the seam one by one :) If you feel like thats too many points, move them close to each other closer than the actual connected geometry is and play with the weld value.…
you're lucky i am not allowed to sleep tonight... so yeah testing with max 2025 they certainly changed some things.For once, the Unfold3d method doesnt support it and breaks the mesh, neat.Better yet, there used to be an option where you just let the relax by polygons run, it could overshoot but usually on a low setting…