The first thing I did was to plan my environment and create the blockout. As I am using nanites I am not so much worrying about polycount. Of course, there are no crazy amounts of tris, but for some parts like the Jesus statue I just decimated it from and created auto UVs and then created textures.
The wood Jesus Statue renders!The statue is based on the amazing sculpt by Jesse Sandifer https://www.artstation.com/sandpiper I edited the Zbrush sculpt for wood-looking style and then created textures in Substance Painter. The statue is used with nanites in UE. I am trying to make dramatic light in UE for this statue to…
There is the current stage of the scene. At first, I created MM for ID masking and Vertex Paint, but then I learned that I can't use Vertex Paint for nanites :( After hard thinking, I decided to take good textures for wood walls from textures.com and modify them for my wall needs. As they should not be damaged too old they…