There is the current stage of the scene. At first, I created MM for ID masking and Vertex Paint, but then I learned that I can't use Vertex Paint for nanites :( After hard thinking, I decided to take good textures for wood walls from textures.com and modify them for my wall needs. As they should not be damaged too old they…
The wood Jesus Statue renders!The statue is based on the amazing sculpt by Jesse Sandifer https://www.artstation.com/sandpiper I edited the Zbrush sculpt for wood-looking style and then created textures in Substance Painter. The statue is used with nanites in UE. I am trying to make dramatic light in UE for this statue to…
The first thing I did was to plan my environment and create the blockout. As I am using nanites I am not so much worrying about polycount. Of course, there are no crazy amounts of tris, but for some parts like the Jesus statue I just decimated it from and created auto UVs and then created textures.