Hey everyone, I'm currently working on a 3D modeling project for a game and I'm wondering about the best workflow for attaching windows to a building. Should I merge the vertices of the window with the building (which would consequently add edges to the base of the building, making it a single composite part), or would it…
i generally dont combine unless there is a compelling reason to do. separate things are relatively easy to combine, but once you combine it's more hassle to uncombine later if you need to. And for an environment kit for games, you have more flexibility to change position of windows if they are their own entity. As far as…