I've been experimenting lately and no matter what I do, I always get bad Zremesh results for narrow geo i.e. adapt, curves, color density, scale the mesh x2-x4 Starting to wonder if there's even a solution inside Zbrush or whether I should just manually retopo the tips and weld them on. Any advice would be appreciated
those floaty bits are from zremeshing a dynamesh with mangled geometry at the tips. Normally I solve this by Polygroup>Autogroup. Select the tree with Ctrl+Shift+LMB to hide all of the tiny mesh floaters. Ctrl+H to delete hidden. Now Geometry>Modify Topology>Close Holes. You can now smooth out some areas manually with the…