Guess I'm gonna call it done - at least for now, as I want to participate in another challenge that started two days ago and I have to hurry. :D That's why I was so lazy with the pavement. There were many materials I found challenging to render like the sack or... pumpkins. I learned a lot in this field! Hope you like it!…
Blocking out, setup some spline blueprints for the tunnel, lighting seems like it's going to be a bit tricky to get it right and a lot of faking things.
Got most of the sculpting done and wanted to move onto implenting textures. Tried to stick to a more stylized texturing style within Painter and keeping the roughness pretty high. Not too stoked on the wooden boxes (need to add more sculpt detail and silhouette changes) and maybe some more color variation on the cloth…
I love the atmosphere you're building here, though the light could be a little less intense, as the rest of the room seems pretty dark on the concept. But I'm not good at environments. :D Looking forward to seeing the progress! It's also my first time taking part in the challenge, so hello everyone. (: Good to see so many…
@yashar98 Great job so far! Honestly everything @Fabi_G said is spot on, but also remember to take breaks! Walk away from the project for a little while and come back to it with a fresher mind! @PastyPict Better late than never! Keep going at it! Once you get more detail and form in there it'll come together for you.…
Hey everyone! Welcome to the 90th edition of the Bi-Monthly Environment Art Challenge for the months of May and June! This challenge is a way for real-time 3D artists to test their skills and create a piece of work based on concepts provided. It's open to those of all skill levels and we do our best to provide meaningful…
@yashar98 looking great, keep it up! I know the struggle of loosing steam over the course of a project all too well. Personally these measures help me to counter that: - Breaking down the design into repeating elements beforehand. Sure, this might make it look less unique than the concept, but reusing meshes and textures…