Blocking out, setup some spline blueprints for the tunnel, lighting seems like it's going to be a bit tricky to get it right and a lot of faking things.
I love the atmosphere you're building here, though the light could be a little less intense, as the rest of the room seems pretty dark on the concept. But I'm not good at environments. :D Looking forward to seeing the progress! It's also my first time taking part in the challenge, so hello everyone. (: Good to see so many…
Well, I managed to model all the veggies and started preparing the UVs. Each color is going to be a different UDIM - don't know if I approach this the right way. I mean the groups or texel density. If you guys have any tips on how to do it correctly, I'll be grateful! In the meantime, I'm gonna watch some tutorials on YT…