Welp, I've just achieved it. I only needed to switch some nodes and change the blending with the edge noise using multiply instead of add.. And also crank up the world scalar value hehehe.
Hi everyone! After learning the basics of the material editor in Unreal, I'm starting to replicate the mask shown in the Sunset Overdrive GDC talk. The issue I'm encountering is that my transition is not creating the complete shape, as you can see in the next image. In my case, I've tried adding an edge noise to the vertex…