Wait until that normalmap is compressed and it might get worse. If you close enough you can always find something. The question is, how close will you ever get? I guess if you re structure this area to not have this long thing triangle youd balance it out more. Or you need to give the try more space in the UVs so there are…
thanks @Neox hardening the edges reduced the artifact just enough so that you cant see it unless you get really close and view it from an angle. should I stop here or try to remove it entirely Regular view Viewed from a specific angle Edit: Fixed it completely by playing around with the shading and hardening more edges.…