I´ve been trying for the NPC to attack these crops for a while. Before I had the model to work with I was using a cube, and that seemed to work well, but now that´s set up with something more alike to the final result they seem to fail to attack most of the time, sometimes 1 NPC will do attack, but rarely. I tried changing…
if one agent is working but others are not I think that suggest a communcation / reference problem more than an execution flow problem. In other words, there is probably a link between your behavior and what actors that it drives somewhere and this is not setup appropriately.
code related questions like this are probably best for the unreal forums if you didnt ask there already if you had it working before, rather than guess at things its usually easiest to revert back to when it was working you can just make a feature branch from that point can duplicate the project so that you can step…