Glad it helped! By messy topology, I meant edges that don't improve neither silhouette nor shading. I mean, if it works it works, but for showcase or collaborative work I would clean it up. Something more like on the right: Obviously when a mesh has to deform, which I assume isn't the case here, the topology has to support…
Hello guys, first of all, I have search for this kind of issue in the forum but nothing seams to fit this situation, or at least, I dont find a relationship within my problem. So, if I am wrong I would appreciate you guidance. I am working on a backpack prop and I started having issues with my bakes so I started to search…