Hello guys, first of all, I have search for this kind of issue in the forum but nothing seams to fit this situation, or at least, I dont find a relationship within my problem. So, if I am wrong I would appreciate you guidance. I am working on a backpack prop and I started having issues with my bakes so I started to search…
@Fabi_G Thanks so much for taking the time to illustrate it so wonderfully. I really appreciate it! I will take it into account! Could you recomend me some book, course or something that you got useful in the past to improve this skills?
Glad it helped! By messy topology, I meant edges that don't improve neither silhouette nor shading. I mean, if it works it works, but for showcase or collaborative work I would clean it up. Something more like on the right: Obviously when a mesh has to deform, which I assume isn't the case here, the topology has to support…
Hi! When I checked the cage preview in Painter (exaggerated values for illustration), it looked skewed, sort of in alignment with your bake results. Then checking the lowpoly in Blender, the shading of the lowpoly looked funky (left). Once I discarded the meshes custom vertex normals the shading looked as expected (right)…
"Could you recomend me some book, course or something that you got useful in the past to improve this skills?" Not really. I recommend to investigate various aspects (topology, UVs) of work you enjoy, take notes and do small tests. Polycount wiki is worth a visit now and then too, to read up on stuff. Generally reading…
Oh god!! @Fabi_G This guy deserves a palace in heaven! jaja Thanks so much @Fabi_G , it exactly fixed my problem. On the other hand I would really appreciate if you could let me know where you would correct topology to be less messy as you mentioned. At the same time It would be great have some advice from you in orther to…