Hello. I am still a beginner when it comes to 3D in general. I've spent the last month or so practicing SubD modeling techniques with emphasis on maintaining clean topology. However, i realize this approach is often used for 3D models in animation or the film/tv industry, and not as in game assets. I checked other artists…
I started learning 3d with subdiv but today I barely use it, there's some assets where I still do if that's the best/fastest way but these are usually models I could do in other ways too, so my suggestion would be to invest more time learning stuff like texturing and baking and instead let subdiv as one of the things you…
"...I've spent the last month or so practicing SubD modeling techniques with emphasis on maintaining clean topology. However, i realize this approach is often used for 3D models in animation or the film/tv industry, and not as in game assets." Well, if baking from high to low workflow you might utilise a subd mesh when…