I'm working on the retopology of a high-poly model I made. I'm not very experienced with retopology and baking normals. When I extract the normal map in Substance Painter, I see these triangular artifacts(like cuts) as if it were a mesh problem. When I bake normals in Substance, it generally looks pretty good, but if I…
Hi, thanks for the response and the advice. The low-poly mesh doesn't have a mirror because I've only done one part to check if I was retopologizing correctly, I unwrapped the UVs and baked the normals, and that's when I noticed these artifacts. Here are the models as well. I'll try triangulating the mesh to see if it…