Hello! Not sure if this is a bug, or user error. Bit of a noob, but I've encountered an issue I've never come accross before. Trying to search for this issue didn't yield anything useful yet. I'm trying to bake my model and everything is working as it should be except for the pants. The high res is mirrored for some reason…
The mesh was cut in half, UVed then flipped and off set. Each texture sheet is assigned a material. EX head has it’s on material, body has it’s own, etc. Originally I baked this model the way I am comfortable with, which is using UDIMS. Every thing baked fine, including the mirrored UVs. No problem. When I got rid of the…
So, you're saying crotch-leg 2 has a separate material entirely than crotch-leg 1? I'm not familiar with UDIMs so can't speak to that part of your story, but for a traditional workflow, the 0-1 space (the lighter gray square where most of your UV elements are) is the only space that gets unique texture information-- it…