havent actually gone back to check that landscape but in a different project i found that forcing shadow cache invalidation on the landscape to static cleared up a load of crappy shadowing artefacts. obviously not useful if you plan to animate your landscape in some way but I dont think that's a common use case
still haven't got a fix - and thanks for trying but that is the very video I was referring to in the first post. ignoring it is still working pretty well for me
wtf is this and how do I make it go away? (it is not the thing with a solution in the video you just thought of) UE 5.3.2 Hardware raytracing is disabled (which is why its not the thing in the aforementioned video) Lumen is enabled Landscape is nanite Virtual shadow maps are enabled It goes away when the landscape is not…