Hello guys, I have an issue with my scene in Marmoset Toolbag. I placed few point lights around my candles and when i turn my camera, i see weirds artefacts popping in somes angles. I tried to change the lights settings but nothing change. I don't know where this issue came from. Do you have any ideas ? Thanks for your…
Yeah it looks like the lights are near the wall/casting light & reflections onto the wall. Try using spot lights instead of omni to control where the lights appear.
lights look to be to close to the wall, maybe change the lighting from one of the 3 options and move the lights. yappin: I always wanted a "customizable" lighting situation even down to fade control, and funnel "think light-saber", perhaps objects can be turned into lights? maybe that would help me out, probably to…
Objects act as light sources when ray tracing is enabled, all you need to do is give them an emissive material. Emissive materials require quite a few samples to resolve though, so you may need to increase your sample count for good quality renders.
Thought the same, but yeah, that noise preview is nice but i get why it might be seen as an artifact as in any playable engine, we can seamlessly turn cameras there with no noticeable change to the scene objects, like how m3 was when it was using "global illumination" solution, which is what i also expected in the update.…