Hi guys)After baking AO map in substance painter it reveals-shows seams.I tried to adjust settings but had no result. I do not use hipoly mesh in this case.
It looks like padding just doesn't get displayed in Painters 2d/UV view. The actual baked map should have padding based on the dilation value set, so ideally no tweaks outside of painter should be necessary (which would have to be repeated on each subsequent bake when UVs changed). What does the baked AO map look like? I…
Your distance seems fine, but you need to extend the bake by a few pixels so it bleeds past your island bounds. Not familiar with SP's baker though, so i cant tell you how to do that exactly